Dynamics

Cloth Simulation
Process: Beta-testing Marvelous Designer 2 and discovered a successful pipeline to work cross-platform. Discovery included: MTN->BVH->FBX file transfer, rig setup, MDD transfer, Cache transfer, and clean UV transferring. First time to design/tailor a dress. Inspiration: "Atonement"
Programs: Autodesk Maya, Marvelous Designer 2, Autodesk Motionbuilder, Autodesk AfterEffects
Render Engine: Mental Ray
Jar Drop
Process: Use of manually placed locator based Voronoi shatter, shattered geometry converted to NCloth simulation, rigid and soft bodies, radial and gravity fields
Programs: Autodesk Maya, Voronoi Shatter, Autodesk AfterEffects
Render Engine: Renderman